Ping Tool
Measure round-trip latency and packet loss to any host. Sends multiple probes and shows min, max, average and jitter.
What does ping measure?
Ping measures the round-trip time (RTT) β how long a packet takes to travel to a destination and back, in milliseconds. Low ping is essential for gaming, video calls, and VoIP. High ping causes lag. Ping also reports packet loss β the percentage of probes that received no response.
What is jitter?
Jitter is the variation in ping times from one probe to the next. A connection with consistent 30ms ping is better than one fluctuating between 10ms and 80ms. High jitter causes choppy audio and video. Good connections have jitter under 10ms; above 30ms is noticeable in calls.
Interpreting latency values
Under 20ms: excellent. 20-50ms: good for gaming and calls. 50-100ms: fair, noticeable for competitive gaming. 100-150ms: poor, calls will stutter. Above 150ms: very poor, affects most real-time applications. High latency may be caused by WiFi interference, ISP congestion, or geographic distance to the server.
Packet loss causes
Packet loss above 1% is significant. Above 5%, connections become unreliable. Common causes: faulty cables, WiFi interference, congested links, failing hardware. If all servers show similar loss, the issue is likely local; if only distant servers show loss, it may be your ISP.